AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games on Android in the Middle East, Q2 2022
In Q2 2022, the top 5 entertainment mascot games on Android in the Middle East showed varied performance trends in weekly downloads, revenue, and active users. Data provided by Sensor Tower.
In the second quarter of 2022, the top 5 entertainment mascot games on Android in the Middle East demonstrated diverse trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the performance of each game, based on data from Sensor Tower.
Angry Birds Dream Blast saw a relatively stable performance in weekly revenue, peaking at around $1.6K at the end of March and fluctuating around $1K to $1.3K for the rest of the quarter. Weekly downloads ranged from approximately 750 to 1.2K, with a slight downward trend over the period. Weekly active users started at 6.4K at the end of March, experiencing a slight decline to around 5.8K before rebounding to 6.2K by the end of June.
Sonic Forces: PvP Battle Race exhibited significant growth in weekly downloads, starting at 5.4K in late March and peaking at 42.8K in early May, before gradually declining to 15.2K by the end of June. Weekly revenue followed a similar upward trend, reaching its highest at $1.9K in early May. The game also saw a notable increase in weekly active users, growing from 21.5K at the beginning of the quarter to a peak of 106.4K in early May, and then tapering off to 55.4K by the end of the quarter.
Disney Emoji Blitz Game had a varied performance, with weekly revenue peaking at $590 in mid-May and experiencing fluctuations between $200 and $527. Weekly downloads saw a significant spike, starting at 112 and reaching 1.4K by the end of June. The game’s active users showed a steady increase, starting at 212 in late March and climbing to 1.1K by the end of June.
Sonic Dash Endless Runner Game maintained a strong presence with weekly downloads ranging from 12.1K to 24.9K, peaking in early May. Weekly revenue varied from $57 to $367, with the highest revenue recorded at the end of May. Weekly active users remained consistently high, starting at 208.4K and maintaining around 210K throughout the quarter.
Crash Bandicoot: On the Run! had stable weekly downloads, fluctuating between 4.9K and 6.3K. Weekly revenue peaked at $547 in late April, then stabilized around $100 to $314 for the remainder of the quarter. The game’s weekly active users remained steady, starting at 112.2K and fluctuating slightly to end at 111.3K.
For more detailed insights and data, visit Sensor Tower.